Marketplace
Marketplace Explained
The Marketplace is where managers trade directly with each other for real money. The MFL Store sells new assets into the game. The Marketplace is where those assets change hands afterward. If you want to buy a specific player, sell someone who does not fit your system, or pick up an entire club, this is where it happens.
All Marketplace transactions are in real currency (credit card or Dapper Balance). Players, clubs, and packs are real assets with real monetary value -- what you build in MFL can be sold to other managers at any time.
What You Can Trade
Players
Buying: Browse listed players using filters and sorting options. Every listing shows full player details: attributes, position, age, rarity, contract status. Looking for a young winger with high potential? Filter for it. Want a proven veteran to shore up your defense? Sort by overall rating and dig in.
Selling: List any player you own for sale at a set price. Once listed, any manager can purchase them at that price. Simple as that.
Clubs
Entire clubs can be bought and sold on the Marketplace. When you buy a club, you get the division spot, the club identity, and all currently contracted players for the remainder of their contracts. You do not gain ownership of the players themselves. Those still belong to their agents. Once the contracts expire, those players return to free agency unless you renegotiate.
Purchased training groups and their upgrades also stay with the club. Check their division bands and the club's training facilities before buying.
Packs
Unopened packs can be listed and sold on the Marketplace before you open them. If you have a pack and would rather sell it than open it, list it. Or if you want to pick one up without waiting for a drop, you can buy one here from another manager.
Players age inside packs on the secondary market. Packs sold directly by MFL in the Store do not age. But once a pack is on the Marketplace, the players inside age one year per season. A pack from three seasons ago means those players are three years older than when they were minted. Always check the release season of the pack before buying.
Quick Sell
Quick Sell exchanges eligible players for $MFL at the displayed offer, without waiting for another manager to buy a listing. Find it in player actions or select multiple players in My Players, up to 50 at once.
Players must belong to you, have no active or pending club contract, and have no retirement announcement. Quick Sell is temporarily unavailable during season rollover.
Review the quoted total before confirming. Quick Sell is irreversible: you give up the players and receive $MFL, not cash or Dapper Balance.
Offers
Do not want to pay the listed price? Submit an offer instead. Here is how it works:
- Set your price -- Name what you are willing to pay.
- Set a duration -- Your offer stays open for a limited time.
- Owner decides -- The owner can accept or reject your offer. If they do not respond before the timer runs out, it is automatically rejected.
Offers are available for players and clubs only. You cannot make offers on packs. Auctions are not currently available on the Marketplace but may be introduced in a future update.
Tips for the Marketplace
- Check the Marketplace regularly. Good deals may pop up at any time, especially right after pack drops when managers are selling duplicates or players that do not fit their plans.
- When selling, it helps to check what similar players are listed for before setting your price.
- Try making offers. Some owners are open to negotiation, especially for players not in their starting plans.
