Clubs
Your club is your home base. It's where you build a squad, set tactics, and fight your way through 10 divisions of league play. Every season brings promotion battles, relegation drama, and the kind of grind that makes winning actually mean something.
Clubs don't come with players. When you acquire a club, you get an empty squad. To fill it, you sign players through contracts with their agents (the managers who own the player assets). You negotiate deals, manage your budget, and build a squad that can compete.
What You Can Do
| Action | Description |
|---|---|
| Compete in leagues | Fight for promotion across 10 divisions |
| Enter cups | Take on clubs from all divisions in knockout tournaments |
| Sign players | Negotiate contracts with agents to build your squad |
| Set tactics | Choose your formation, style of play, and matchday strategy |
| Build a brand | Name your club, design your logo, pick your colours |
| Earn rewards | Climb the divisions and earn $MFL at the end of each season |
In This Section
| Page | What You'll Learn |
|---|---|
| Acquiring a Club | How to get your first (or next) club |
| Branding | Naming, logos, kits, and rebrands |
