MFLGuide

Contracts

No contract, no player. Contracts are the bridge between agents who own players and club owners who need them on the pitch. Every player on a club's roster got there through a contract negotiation.

Contracts last one season unless auto-renewed.

Signing Players

You find a player you want and send an offer to their agent. The offer includes:

TermWhat It Means
Revenue ShareThe percentage of your club's competition earnings that go to the agent. This is the main negotiation lever. Higher-rated players command higher rev share.
Division EligibilityWhich division(s) the player can be registered for. Sets expectations about where they'll compete.
Match Clauses (Optional)Conditional terms. For example: "If the player doesn't start at least 50% of matches, the club pays an extra 2% rev share."

The agent reviews and either accepts, counters, or declines.

What to Keep in Mind

  • Revenue share has no minimum or maximum. You can offer 0% to 100%. But low offers won't attract top talent, and high offers eat into your earnings.
  • When you use your own players (you're both the owner and the agent), revenue share defaults to 0%.
  • The total revenue share across all players and staff cannot exceed 100%.
  • You cannot unilaterally terminate a contract. Once signed, you're committed for the season. Choose wisely.
  • If you don't register your club for the season, all your player contracts are voided. Your players are freed and you lose them.

Minimum Appearances Clause

You can include a Minimum Appearances Clause specifying a minimum number of matches the player must appear in. If you don't meet it, an additional share of revenue goes to the agent at season's end.

Only regular season matches (League + Cup) count toward minimum appearances. Playoff matches are excluded, as all clauses are processed on Reward Day at the end of the regular season.